Tecla:


Play Simultaneos 1 2 3 4 test







Playback

Recorded Time:



Transport
bpm Position:

Swing:

Subdivision:

timeSignature:

loopStart:

loopEnd:

PPQ:



Master Volume:

Vol

time:




LowpassCombFilter

Smoothing


LowpassCombFilter

Dly Time

time:

Resonance

time:

dampening

time:

Feedback Comb Filter

Dly Time

time:

Resonance

time:


Multiband Split

lowFreq

time:

Low

time:

Mid

time:

High

time:

highFreq

time:

MultibandCompressor

lowFreq

time:
highFreq

time:

Low Compressor
RMS:


Ratio

0

time:

threshold

0

time:

release

0

time:

attack

0

time:

knee

0

time:

Reduction:



Mid Compressor
RMS:


Ratio

0

time:

threshold

0

time:

release

0

time:

attack

0

time:

knee

0

time:

Reduction:



High Compressor
RMS:


Ratio

0

time:

threshold

0

time:

release

0

time:

attack

0

time:

knee

0

time:

Reduction:





Mid Side Compressor

Mid Compressor
RMS:


Ratio

0

time:

threshold

0

time:

release

0

time:

attack

0

time:

knee

0

time:

Reduction:



side Compressor
RMS:


Ratio

0

time:

threshold

0

time:

release

0

time:

attack

0

time:

knee

0

time:

Reduction:





Chebyshev

order

time:

Oversample:

Bit Crusher

bit

time:

LFO

RMS:


DC:




Vol


Freq


Min:

Max:

Amp


Phase


type:

Audio Card

RMS:


Vol


time:

Pan

time:






EMPTY SLOT


RMS:


EQ BY PASSED


ALL PASS
RMS:


Freq

time:

Q

time:

Detune

time:

SHELF
RMS:


Freq

time:

Gain

time:

Detune

time:
PEAKING
RMS:


Freq

time:

Q

time:

Gain

time:

Detune

time:
TASCAM
Hi:

Mid:

Low:


Hi Gain

time:

Mid Gain

time:

Mid Freq

time:

Low Gain

time:
EQ3
RMS:


Low Freq

time:

Low Gain

time:

Mid Gain

time:

Hi Gain

time:

Hi Freq

time:

Q

time:



-----------|> -----------|>
----------------------|> -------------|>
Compressor
RMS:


Ratio

0

time:

threshold

0

time:

release

0

time:

attack

0

time:

knee

0

time:

Reduction:


a la salida del comp tiene que haber un volNode que tome el reduction y levante el volumen en esa cantidad valor
Gate
RMS:


Threshold


Smoothing





Limiter
RMS:


Threshold

time:



1



time:

2



time:

3



time:

4



time:

1


RMS:


Vol


time:

Pan

time:





NO SOURCE SELECTED


Noise Synth
Sync

Type:

Vol


time:

Noise Envelope

Attack


Decay


Sustain




Grain Player
RMS



Vol

time:

Grain Size


Overlap


Rate


Detune


Loop Reverse Autoplay

loop start


loop end



Noise Osc
RMS




Vol

time:

Rate


Noise_1 Type

fadeIn


fadeOut



Player
RMS:



Scrambler



Vol

time:

Rate


Loop

Autoplay

Reverse

Loop Start


Loop End


fadeIn


fadeOut




ch1 RMS All
comp_BP

gate_BP

limiter_BP



RMS_after_volume_value






EMPTY SLOT


RMS:


EQ BY PASSED


ALL PASS
RMS:


Freq

time:

Q

time:
RollOff

Detune

time:

SHELF
RMS:


Freq

time:

Gain

time:

RollOff



Detune

time:
PEAKING
RMS:


Freq

time:

Q

time:

Gain

time:

RollOff



Detune

time:
TASCAM
Hi:

Mid:

Low:


Hi Gain

time:

Mid Gain

time:

Mid Freq

time:

Low Gain

time:
EQ3
RMS:


Low Freq

time:

Low Gain

time:

Mid Gain

time:

Hi Gain

time:

Hi Freq

time:

Q

time:



-----------|> -----------|>
----------------------|> -------------|>
Compressor
RMS:


Ratio

0

time:

threshold

0

time:

release

0

time:

attack

0

time:

knee

0

time:

Reduction:


a la salida del comp tiene que haber un volNode que tome el reduction y levante el volumen en esa cantidad valor
Gate
RMS:


Threshold


Smoothing




Limiter
RMS:


Threshold

time:


1



time:

2



time:

3



time:

4



time:

2


RMS:


Vol


time:

Pan

time:





NO SOURCE SELECTED


Noise Synth
Sync

Type:

Vol


Noise Envelope

Attack


Decay


Sustain




Grain Player
RMS



Vol

time:

Grain Size


Overlap


Rate


Detune


Loop Reverse Autoplay

loop start


loop end



Noise Osc
RMS




Vol

time:

Rate


Noise_2 Type

fadeIn


fadeOut



Player
RMS:



Scrambler



Vol

time:

Rate


Loop

Autoplay

Reverse

Loop Start


Loop End


fadeIn


fadeOut




2 RMS All
comp_BP

gate_BP

limiter_BP



RMS_after_volume_value






EMPTY SLOT


RMS:


EQ BY PASSED



RMS:


Freq

time:

Q

time:

RollOff



Detune

time:


RMS:


Freq

time:

Gain

time:

RollOff


Detune

time:

RMS:


Freq

time:

Q

time:

Gain

time:

RollOff



Detune

time:

Hi:

Mid:

Low:


Hi Gain

time:

Mid Gain

time:

Mid Freq

time:

Low Gain

time:

RMS:


Low Freq

time:

Low Gain

time:

Mid Gain

time:

Hi Gain

time:

Hi Freq

time:

Q

time:



-----------|> -----------|>
----------------------|> -------------|>
Compressor
RMS:


Ratio

0

time:

threshold

0

time:

release

0

time:

attack

0

time:

knee

0

time:

Reduction:


a la salida del comp tiene que haber un volNode que tome el reduction y levante el volumen en esa cantidad valor
Gate
RMS:


Threshold


Smoothing



Limiter
RMS:


Threshold

time:

Reduction:


1



time:

2



time:

3



time:

4



time:

3


RMS:


Vol


time:

Pan

time:





NO SOURCE SELECTED


Noise Synth
Sync

Type:

Vol


Noise Envelope

Attack


Decay


Sustain




Grain Player
RMS



Vol

time:

Grain Size


Overlap


Rate


Detune


Loop Reverse Autoplay

loop start


loop end



Noise Osc
RMS




Vol

time:

Rate


Noise_3 Type

fadeIn


fadeOut



Player
RMS:



Scrambler



Vol

time:

Rate


Loop

Autoplay

Reverse

Loop Start


Loop End


fadeIn


fadeOut




3 RMS All
comp_BP

gate_BP

limiter_BP



RMS_after_volume_value






EMPTY SLOT


RMS:


EQ BY PASSED



RMS:


Freq

time:

Q

time:

RollOff


Detune

time:


RMS:


Freq

time:

Gain

time:

RollOff



Detune

time:

RMS:


Freq

time:

Q

time:

Gain

time:

RollOff



Detune

time:

Hi:

Mid:

Low:


Hi Gain

time:

Mid Gain

time:

Mid Freq

time:

Low Gain

time:

RMS:


Low Freq

time:

Low Gain

time:

Mid Gain

time:

Hi Gain

time:

Hi Freq

time:

Q

time:



-----------|> -----------|>
----------------------|> -------------|>
Compressor
RMS:


Ratio

0

time:

threshold

0

time:

release

0

time:

attack

0

time:

knee

0

time:

Reduction:


a la salida del comp tiene que haber un volNode que tome el reduction y levante el volumen en esa cantidad valor
Gate
RMS:


Threshold


Smoothing



Limiter
RMS:


Threshold

time:

Reduction:


1



time:

2



time:

3



time:

4



time:

4


RMS:


Vol


time:

Pan

time:





NO SOURCE SELECTED


Noise Synth
Sync

Type:

Vol


Noise Envelope

Attack


Decay


Sustain




Grain Player
RMS



Vol

time:

Grain Size


Overlap


Rate


Detune


Loop Reverse Autoplay

loop start


loop end



Noise Osc
RMS




Vol

time:

Rate


Noise_4 Type

fadeIn


fadeOut



Player
RMS:



Scrambler



Vol

time:

Rate


Loop

Autoplay

Reverse

Loop Start


Loop End


fadeIn


fadeOut




4 RMS All
comp_BP

gate_BP

limiter_BP



RMS_after_volume_value






EMPTY SLOT


RMS:


EQ BY PASSED



RMS:


Freq

time:

Q

time:

RollOff


Detune

time:


RMS:


Freq

time:

Gain

time:

RollOff



Detune

time:

RMS:


Freq

time:

Q

time:

Gain

time:

rolloff



Detune

time:

Hi:

Mid:

Low:


Hi Gain

time:

Mid Gain

time:

Mid Freq

time:

Low Gain

time:

RMS:


Low Freq

time:

Low Gain

time:

Mid Gain

time:

Hi Gain

time:

Hi Freq

time:

Q

time:



-----------|> -----------|>
----------------------|> -------------|>
Compressor
RMS:


Ratio

0

time:

threshold

0

time:

release

0

time:

attack

0

time:

knee

0

time:

Reduction:


a la salida del comp tiene que haber un volNode que tome el reduction y levante el volumen en esa cantidad valor
Gate
RMS:


Threshold


Smoothing



Limiter
RMS:


Threshold

time:

Reduction:


1



time:

2



time:

3



time:

4



time:

FX 1


rms:


fx1 RMS All
fxReturn_1_fader_meter:


comp_BP


gate_BP


limiter_BP


Vol


time:

Pan

time:





Autofilter

baseFrequency


Depth


Frequency


Octaves



type:

fx_1_autopanner_div

Frequency


Depth



type:

fx_1_autowah_div

baseFrequency


Octaves


Sensitivity


Q


gain


Follower




fx_1_distortion_div

Amount


Oversample:

fx_1_pingpong_div

Feedback

time:

Dly Time

time:

Max Dly



fx_1_vibrato_div

frequency

time:

depth

time:

Max Dly








EMPTY SLOT


RMS:


EQ BY PASSED



RMS:


Freq

time:

Q

time:

RollOff


Detune

time:


RMS:


Freq

time:

Gain

time:

RollOff



Detune

time:

RMS:


Freq

time:

Q

time:

Gain

time:

rolloff



Detune

time:

Hi:

Mid:

Low:


Hi Gain

time:

Mid Gain

time:

Mid Freq

time:

Low Gain

time:

RMS:


Low Freq

time:

Low Gain

time:

Mid Gain

time:

Hi Gain

time:

Hi Freq

time:

Q

time:



-----------|> -----------|>
----------------------|> -------------|>
Compressor
RMS:


Ratio

0


threshold

0


release

0


attack

0


knee

0


Reduction:


a la salida del comp tiene que haber un volNode que tome el reduction y levante el volumen en esa cantidad valor
Gate
RMS:


Threshold


Smoothing


Limiter
RMS:


Threshold


1


2


3

4


FX 2


rms:


fx2 RMS All
fxReturn_2_fader_meter:


comp_BP


gate_BP


limiter_BP


Vol


time:

Pan


time:





fx_2_distortion_div

Amount


Oversample:

fx_2_feedback_div

Feedback

time:

DelayTime

time:

MaxDelay



fx_2_phaser_div

Frequency

time:

Octaves

time:

Q

time:

baseFrequency

time:

fx_2_pingpong_div

Feedback

time:

Dly Time

time:

Max Dly



fx_2_pitchshift_div

fx_2_pitchshift_div

Feedback

time:

Dly Time

time:

Pitch


Window secs



fx_2_reverb_div

pre Delay

time:

Decay Time

time:






EMPTY SLOT


RMS:


EQ BY PASSED



RMS:


Freq

time:

Q

time:

RollOff


Detune

time:


RMS:


Freq

time:

Gain

time:

RollOff



Detune

time:

RMS:


Freq

time:

Q

time:

Gain

time:

RollOff



Detune

time:

RMS:


Hi Gain

time:

Mid Gain

time:

Mid Freq

time:

Low Gain

time:

RMS:


Low Freq

time:

Low Gain

time:

Mid Gain

time:

Hi Gain

time:

Hi Freq

time:

Q

time:



-----------|> -----------|>
----------------------|> -------------|>
Compressor

RatIo

0


threshold

0


release

0


attack

0


knee

0


Reduction:


a la salida del comp tiene que haber un volNode que tome el reduction y levante el volumen en esa cantidad valor
Gate

Threshold


Smoothing


Limiter

Threshold


1


2


3

4


FX 3


rms:


Vol


time:

Pan


time:





fx_3_chorus_div


Freq

time:

Dly Time


Depth


Degrees



type:

Feedback

time:


fx_3_feedback_div

Feedback

time:

DelayTime

time:

MaxDelay



fx_3_frequencyShifter_div

Frequency

time:

fx_3_pingpong_div

Feedback

time:

Dly Time

time:

Max Dly



fx_3_pitchshift_div

fx_3_pitchshift_div

Feedback

time:

Dly Time

time:

Pitch


Window secs



fx_3_reverb_div

pre Delay

time:

Decay Time

time:






EMPTY SLOT


RMS:


EQ BY PASSED



RMS:


Freq

time:

Q

time:

RollOff


Detune

time:


RMS:


Freq

time:

Gain

time:

RollOff



Detune

time:

RMS:


Freq

time:

Q

time:

Gain

time:

RollOff



Detune

time:

RMS:


Hi Gain

time:

Mid Gain

time:

Mid Freq

time:

Low Gain

time:

RMS:


Low Freq

time:

Low Gain

time:

Mid Gain

time:

Hi Gain

time:

Hi Freq

time:

Q

time:



-----------|> -----------|>
----------------------|> -------------|>
Compressor

RatIo

0


threshold

0


release

0


attack

0


knee

0


Reduction:


a la salida del comp tiene que haber un volNode que tome el reduction y levante el volumen en esa cantidad valor
Gate

Threshold


Smoothing


Limiter

Threshold


1


2


3

4


FX 4


rms:


Vol


time:

Pan


time:





fx_4_chorus_div


Freq

time:

Dly Time


Depth


Degrees



type:

Feedback

time:


fx_4_feedback_div

Feedback

time:

DelayTime

time:

MaxDelay



fx_4_frequencyShifter_div

Frequency

time:

fx_4_phaser_div

Frequency

time:

Octaves

time:

Q

time:

baseFrequency

time:

fx_4_pingpong_div

Feedback

time:

Dly Time

time:

Max Dly



fx_4_reverb_div

pre Delay

time:

Decay Time

time:






EMPTY SLOT


RMS:


EQ BY PASSED



RMS:


Freq

time:

Q

time:

RollOff


Detune

time:


RMS:


Freq

time:

Gain

time:

RollOff



Detune

time:

RMS:


Freq

time:

Q

time:

Gain

time:

RollOff



Detune

time:

RMS:


Hi Gain

time:

Mid Gain

time:

Mid Freq

time:

Low Gain

time:

RMS:


Low Freq

time:

Low Gain

time:

Mid Gain

time:

Hi Gain

time:

Hi Freq

time:

Q

time:



-----------|> -----------|>
----------------------|> -------------|>
Compressor

RatIo

0


threshold

0


release

0


attack

0


knee

0


Reduction:


a la salida del comp tiene que haber un volNode que tome el reduction y levante el volumen en esa cantidad valor
Gate

Threshold


Smoothing


Limiter

Threshold


1


2


3

4